On the one hand, they wish to produce a automobile that feels actual and difficult to the hardcore sim-racers, but when they do this too properly then it dangers alienating the informal gamer who simply needs to leap in and have some fast enjoyable.
It’s a balancing act that the official F1 video games have needed to tread in recent times, and it’s one thing that was central to one of many massive adjustments made to this 12 months’s F1 2023 launch.
As a part of a concerted effort by sport builders Digital Arts, a brand new dealing with mannequin was launched to assist the sport’s automobiles really feel each extra steady and extra sensible – pleasing each side of the viewers.
As F1 2023’s senior inventive director, Lee Mather instructed Autosport: “There was a major quantity of labor achieved to realize what gave the impression of a reasonably easy purpose.
“There was some extent the place we have been discussing areas of the dealing with that we felt have been weak, not simply when it comes to the tech, but additionally when it comes to the expertise that the gamers had.
“It’s extremely simple to get caught up in: ‘oh, that is actually cool tech, let’s develop that.’ However then you need to assume what’s the finish purpose of creating that change?
“The transient that was given to the dealing with group was stability. We needed a automobile that was steady, simpler to drive, and, when it is at its finest, is a very simple automobile to drive.”
F1 2023 rendering
Photograph by: Digital Arts
Having an F1 automobile that feels simpler to drive at its peak could seem a bit counterintuitive for a sport that wishes to problem its finest gamers, however Mather says it’s truly a step nearer to realism.
“As a driver would at all times say, an F1 automobile at its finest is straightforward to drive relative to what they’re used is,” he defined.
“Clearly that is a unique feeling for a participant, however clearly, they nonetheless have to really feel like a hero. So, once you get right into a qualifying trim on the most effective tyres on a clear monitor, which is comparatively rubbered in from earlier periods, it ought to really feel nice and it ought to really feel steady.
“Then that provides us the chance, because the tyres put on, because the marbles construct up, and as rain transitions in, to present the participant the sensation of that going away, however the automobile nonetheless being controllable.”
Traction and inertia
One of many criticisms of earlier F1 titles was the way in which the automobiles appeared to snap away right away after they misplaced grip – particularly beneath acceleration if gamers acquired too grasping with the throttle.
Quite than a bit of additional wheelspin being one thing that might be corrected, gamers would discover that the entire rear finish completely went away, spinning them round or off the monitor earlier than they knew it.
Mather defined that plenty of work went into F1 2023 to handle this and make the tyre mannequin much more sensible.

Rendering from F1 2023
“One of many greatest complaints I would say we had was that traction was an issue in earlier video games,” he stated.
“It was not simply the way in which that the traction got here and went, however the affect on the automobile, the way it rotated – so the lateral grip went utterly in addition to the longitudinal.
“We did plenty of work on the tyre mannequin to regulate this relationship, so if you happen to get wheelspin, you aren’t getting drive ahead, however you do not additionally lose full management of the automobile laterally. It would not simply go sideways.
“That is the form of factor our physics guys are excellent at, as clearly there is a rotating mass there as properly with the wheel and tyre, and we’ve achieved plenty of work on inertia there.
“We additionally did related with the rotation of the physique of the automobile, and the way keen it’s to rotate. You have at all times acquired the balancing act of a automobile that rotates in a extra cumbersome manner is clearly simpler to drive, as a result of it is sluggish to enter a slide. However that is not sensible, it’s not enjoyable and it is not participating.
“However in case you have a automobile that is as direct and as snappy as you’d anticipate, the counter is it’s totally laborious to catch as properly. So, amongst these issues, we additionally labored on the connection between aerodynamic grip and traction from the tyres.”
Assist got here from an exterior supply too, as information supplied by the Mercedes group allowed Mather’s group to raised line up the efficiency profile of the F1 2023 automobile with the real-world factor.

F1 2023 rendering
Photograph by: Digital Arts
“We have been in a position to evaluate it with some overlays that Mercedes have been blissful to share with us,” he stated.
“We may see the place our automobile was stronger in areas of traction, when it comes to cornering speeds, and the place the lap time was being delivered within the improper manner, whether or not it was tyre grip or aero. So, we have been in a position to rebalance that as properly.
“With all these issues, it gave us a very steady dealing with mannequin.”
The sim versus sport debate
Having pushed an F1-level sim, the dealing with mannequin of F1 2023 is actually the closest the video games franchise has come but to mirroring the expertise of real-world F1 automobile dynamics – even when they continue to be very totally different.
Essential maybe is that the automobile performs as you’d anticipate it to; there aren’t any bizarre driving quirks, impossible-to-correct slides or weird spinning-on-a-dime occasions.
However there may be positively a better consolation zone at play in F1 2023 that doesn’t exist in the actual sims. It’s not as brutal to drive, it isn’t an animal to deal with over kerbs and bumps, and there isn’t that depth of hanging on for expensive life as you battle on the sting of adhesion.
Mather says his personal expertise of an F1 sim made him perceive the nuances properly between a simulator and a sport – as he stated the precedence for him is in producing one thing that gamers ought to take pleasure in.

F1 2023 rendering
Photograph by: Digital Arts
“I used to be miles off Jenson’s time, however I used to be in a position to get across the circuit fairly comfortably,” he stated. “That was as a result of the connection between what gear I ought to be in for every of these corners was very, very near the sport. And at this time, it’s a lot nearer so I believe it will be even simpler.
“So, it wasn’t tough to navigate the circuit however, as I began pushing, clearly, the incidents got here. And I believe that is what we search for. We search for that candy spot the place the gamers, in that midpoint, they will race and luxuriate in and actually play and get an important expertise.
“Then, for the gamers at the actual excessive finish of the dimensions, after they begin searching for these absolute tenths, that is the place clearly the stress is available in and the errors are available. And I believe the dealing with mannequin permits for that as properly.”
For McLaren’s Lando Norris, one of many best-qualified drivers when it comes to evaluating video games, simulators and precise F1 automobiles, he’s clear that enjoying F1 on a console isn’t going to be like the actual factor.
“The video games are really easy and good,” he says. “There aren’t any bumps and there are kerbs you may simply drive over, so we will go so much faster within the sport. However it’s getting there.”
However this clear divide between a sport and a simulator/the actual factor is nothing to be ashamed of – as they’re focusing on utterly various things.
Norris added: “There are video games, and you’ve got precise simulation programmes, and there is a massive distinction between these two.
“One is it’s a sport and it is meant to make you content and luxuriate in it. And it is not usually that you simply take pleasure in driving on a simulator as a result of it is a very totally different expertise. You are truly driving it somewhat than simply enjoying it.”

Lando Norris, McLaren, on the grid along with his engineer
Photograph by: Andy Hone / Motorsport Images
Mather says that the suggestions he has had from Norris – understanding that F1 2023 just isn’t designed to be a 100% simulator – has been encouraging.
“His suggestions was actually Positive listening to him discuss concerning the sport,” he stated. “Clearly he is in contrast it to iRacing and rFactor, that are PC-specific titles and cater to a unique viewers. However we have been actually happy with the feedback he made as a result of they have been highlighting the areas that we felt we might improved considerably.
“We additionally get an enormous quantity of suggestions from the skilled Esports drivers. However that is an space the place we’ve got to be cautious about what we do and do not do, as a result of it may utterly alienate the viewers.
“However we do construct a really well-structured sport in that if you happen to flip all of the assists off and also you play 100% race distance, you get a really, very genuine F1 expertise. And if you happen to play with traction management, ABS, dynamic racing line, and steering help, you may play even if you happen to’ve by no means performed a racing sport earlier than.”
Trying to the longer term
Whereas suggestions from gamers on the F1 2023 dealing with mannequin adjustments have been Positive, Mather says his group is not going to merely sit again and assume that’s job achieved.
Work will proceed on fine-tuning how the sport automobiles produce their lap time in order that they’re as in-line with the actual world as attainable.

F1 2023 rendering
Photograph by: Digital Arts
And he means that additional progress on enhancing issues will come as console expertise strikes on, and efforts can give attention to the most recent era fashions.
“The place to begin is at all times simulating one thing as realistically as attainable,” he stated. “To have that automobile generate its lap time in the identical manner that an F1 automobile does requires us to simulate at an extremely excessive degree.
“And the place a sport equivalent to ours possibly is behind a few of the PC-specific titles is in issues just like the constancy of the tyre mannequin, the flexibility to pattern monitor surfaces at such an unimaginable price {that a} PC can, and we’re working an enormous quantity of capability to have such clever AI opposition.
“However we’re at all times additional creating our tech. We’re at present engaged on suspension for subsequent 12 months and issues like that, so physics is an ongoing improvement.
“It is a consistently shifting goalpost as a result of, as we drop generations of {hardware} as properly, extra efficiency turns into out there to us and we will give attention to doing issues in a most performant manner.”
For Mather, important to the success of the F1 franchise is in producing automobiles which can be each pleasant and difficult to drive, however with out making them so tough to deal with that they alienate a lot of the viewers.
He cites one of many key messages that has come from Sky F1 pundit and former driver Anthony Davidson, who has helped seek the advice of on the F1 video games for a few years.
“As a result of he is nonetheless a reside sim driver for Mercedes, he is in a position to give actually sturdy suggestions,” stated Mather.
“And one thing he stated from the very starting is that to an F1 driver, an F1 automobile is straightforward to drive. A participant should not really feel a poor driver as a result of the sport is overly tough for them.
“Our sport prior to now was perceived as unrealistically overly tough, however with out a few of the positives that include that problem. I believe that is one thing we have balanced out actually properly this 12 months.”