Meta is investigating stories of monitoring points blighting its Quest 3 VR headset following consumer complaints that controller monitoring efficiency is “a lot worse than the Quest 2” in some video games. Over on the Meta community forums, user NotDream flagged points with monitoring efficiency on the Quest 3 controllers whereas taking part in Gorilla Tag (a VR recreation that requires customers to run, bounce, and climb by shifting their arms round) claiming that they “lose monitoring throughout medium-fast to quick hand motion” equivalent to throwing or catching a ball.
“This can be a massive challenge for video games/actions involving fast-paced hand motion because it’s not almost as dependable because the Quest 2 controller monitoring efficiency,” stated NotDream.
Different discussion board members in the identical thread declare to have encountered related monitoring points throughout different VR titles like Beatsaber, Supernatural, and Tennis Esports. One remark from a game developer (known as carrotstien) for Eleven Table Tennis claims the problems stem from the LED association on the controller. “Oh how I want the builders of sports activities video games have been invited to the desk when discussing controller design,” stated carrotstien, including that “there are customers that are merely sticking with their quest2 headsets and returning their quest3s due to the monitoring points.”
“I want the builders of sports activities video games have been invited to the desk when discussing controller design”
In response to NotDream’s publish, Meta Quest Assist stated that the workforce is actively investigating tracking issues and is working to enhance efficiency, particularly for “aggressive gamers” throughout titles like Gorilla Tag, Supernatural, IB Cricket, and Eleven Desk Tennis. A few of these enhancements are anticipated to roll out in upcoming releases. We now have reached out to Meta for extra data on what’s inflicting the monitoring points and to make clear when a repair shall be launched.