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Star Wars: The {Old} Republic has a brand new developer

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“Gamers will proceed to benefit from the SWTOR they know and love,” McKay wrote. “There are additionally thrilling new options deliberate that the staff shouldn’t be fairly prepared to speak about but, however suffice it to say that gamers can count on enhancements and new content material into the long run.”

SWTOR’s studio transfer was lengthy rumored. Earlier this month, IGN reported that EA and Broadsword signed a letter of intent indicating that SWTOR would certainly be altering builders. In a press release to IGN, EA wrote:

“We’re evaluating how we give the sport and the staff the perfect alternative to develop and evolve, which incorporates conversations with Broadsword, a boutique studio that focuses on delivering on-line, community-driven experiences. Our objective is to do what’s finest for the sport and its gamers.”

Along with that assertion, McKay posted on the SWTOR forums reassuring gamers that the sport would nonetheless be actively supported. “All future content material updates are additionally transferring ahead as deliberate.”

Below McKay’s put up, some followers expressed dismay, fearing that the transfer would imply SWTOR, which was released back in 2011, would enter what they referred to as “upkeep mode,” whereby the sport would solely obtain minor updates simply to maintain the sport operating and now not obtain huge content material additions.

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SWTOR government producer Keith Kanneg addressed these fears in his personal assertion on BioWare’s weblog, reminding followers of the sport’s most up-to-date updates and that each one present plans for SWTOR updates would nonetheless proceed.

“We’re all enthusiastic about the way forward for this very particular sport,” Kanneg wrote. “We stay up for seeing that imaginative and prescient grow to be actuality alongside all our gamers and followers.”

This transition seemingly comes with layoffs, as McKay said that whereas some SWTOR builders would transfer to Broadsword to proceed engaged on the sport, different roles wouldn’t be moved.

“That is the toughest a part of this transition, and these choices weren’t made calmly,” McKay wrote. “We’re after all doing all the things we are able to to assist the affected staff members, who’ve a possibility to seek out new roles inside EA.”

McKay concluded his assertion by saying that this transfer would enable BioWare to refocus their efforts on growing the newest installment in each the Dragon Age and Mass Impact sequence, two of BioWare’s most celebrated franchises.



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