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The Importance of Concept Art in Video Game Development

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The development of computer games, today, is a booming industry. A computer game is the implementation of author’s ideas regarding game mechanics, player interaction with the world, storytelling methods or visuals. Every year there are new technologies that allow game developers to create a product that is endowed with uniqueness.

Hundreds of people frequently work on a single game, and it is critical that everyone be on the same page at all times. This is especially true if any of the tasks are going to be outsourced. Concept art allows everyone involved, whether in-house or outsourced, to concentrate on a single aesthetic vision.

Each game has its own visual style. It includes visualization of the game environment and characters, special effects and interface. We can distinguish the main types of stylization: realistic, simplified and distorted. Realistic stylization historically dates back to the days when artists set out to depict an object as it looks in real life in a photograph. The possibilities of photorealism are very much dependent on the development of technology, and it is in this that the industry is interested in the first place.

Concept art is a type of visual art that is used to express a concept in cinema, computer games, comics, graphic novels, and other forms of media. It is a technique carried out prior to the execution of the final outcome. Concept art, albeit widely misinterpreted, refers to civilization artwork used to influence the production of media goods. As a result, it distinguishes itself from visual programming art.

Concept art is used early in the development of any PC game, helping studios visualize and create the world before it is put into code. The main task of concept art is the formation of an idea in the shortest possible time, and its embodiment either on a piece of paper or in digital form. Its main difference from the drawings lies in the neglect of details and precise calculations, since its main goal is to convey the essence of what is planned.

The creation of the visual design of an object, character, or non-existent area of the game space, that is, concept art, is the responsibility of a concept artist. Based on this, the following definition can be formulated. Concept art is a mental search, imagination, quick sketches, sketches in large numbers to convey the idea of a project.

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In the creation of concept art, two-dimensional raster graphics are most often used. The principle of storing and processing an image in the form of a matrix of points is called raster graphics. A raster image can consist of thousands or even hundreds of thousands of dots, information about the color and location of each is contained in the file, based on this information, the system creates an image. A typical example of raster graphics are scanned photographs or those obtained with a camera, as well as images created in graphic editors.

To create a concept art of a computer game, it is recommended to use Adobe Photoshop as a raster graphics editor. Which is ideal for creating pictorial, photographic or photorealistic images containing subtle color differences. The program provides a full range of tools for creating concept art of a computer game – from scanning to setting color separation and screening options. Adobe Photoshop allows you to process scanned hand-drawn sketches; create a multilayer image, with the ability to edit each element of the illustration on a separate layer. You can learn more about it here.

Topics in Conceptual Art

Since the birth of Hollywood, concept art has been a crucial aspect in film poster design, and it must always provide a varied range of subjects. Science fiction and fantasy, on the other hand, are the genres that are most frequently addressed. Furthermore, with the increasing use of concept art in video game creation, it has grown to include styles ranging from fantastical to exact, depending on the eventual result.

Styles of Conceptual Art

Depending on the project’s aims, concept art might range from stylized to lifelike. Artists working on the project regularly flip over a great number of times, even in the early ‘blue sky’ stage of production. Such gives a wide range of expressions, foremost common of which include drawing, quick canvases, and 3D overpaints. Later improvements, including such background painters, seek towards maximum realism. Some of conceptual art styles are below

https://kevurugames.com/game-art/concept-art/.

Weapon and Asset Creation

Creating weapon concepts is one of the most difficult jobs in concept art. It focuses on the creation of guns that will be used by the hero of the narrative and many other monsters in the scenario to pique the interest of their viewers in the excellence of these weapons.

Character Illustration

Character concept art focuses on the overall design of the project’s captivating protagonists as well as the creatures. These characteristics range from the character’s attire, physical characteristics, and colouration to the general structure and motions.

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